

He explained about the new lighting engine and how the pixels will be represented more precisely in Gran Turismo 6. But I think the one thing that hasn’t changed is that everyone working on it really enjoys the hard work”. Initially we had 15 people working on the game and now we have 150 working on the game.

He further stated that, ” “The main difference between GT1 and GT6 is the scale of the game, it’s about 100 times bigger in scale. Kazunori Yamauchi stated in an interview: “GT5 was really hard to develop, because the PS3 is a really complex piece of hardware, and it was the first time we built anything with an extensive online component, I think the hardest part of GT1 was to make something out of nothing, and to shape it and figure out exactly what a Gran Turismo game was going to be. Gran Turismo 6 is going to be released 3 years after the release of Gran Turismo 5. Finally Gran Turismo 6 was announced on May 15, 2013. In November 2011, Kazunori Yamauchi the series creator explained in an interview that he and his team at Polyphony Digital were working on Gran Turismo 6, evidence of that came up when people were seen photographing tracks.
